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Language Learning Quests in Second Life: A framework for blending digital game-based learning and virtual worlds

Language Learning Quests in Second Life: A framework for blending digital game-based learning and virtual worlds

DESIGNING GAME-BASED LEARNING ACTIVITIES FOR VIRTUAL PATIENTS IN SECOND LIFE

DESIGNING GAME-BASED LEARNING ACTIVITIES FOR VIRTUAL PATIENTS IN SECOND LIFE

Teaching Soft Skills in Second Life

Teaching Soft Skills in Second Life. A Work In Progress. Agenda. Today’s Objective Project Objective Personal Journey Work in Progress – Where am I What I have…

An Integrative Methodology for Teaching Embodied Non-Linguistic Agents, Applied to Virtual Animals in Second Life

An Integrative Methodology for Teaching Embodied Non-Linguistic Agents, Applied to Virtual Animals in Second Life

Digital Gender: Construction, Performance and Experience in Second Life

Digital Gender: Construction, Performance and Experience in Second Life

Ethical Issues in Second Life

Ethical Issues in Second Life. http://www.trendhunter.com/trends/divorces-over-virutal-lovers-court-confirms-virtual-sex-is-cheating.…

A Spring 2008 snapshot of UK Higher and Further Education Developments in Second Life

The number of UK academics who are developing or operating teaching and learning resources in Second Life (SL) has grown rapidly in the last year. While an…

The Autumn 2008 Snapshot of UK Higher and Further Education Developments in Second Life

Art

This is the first snapshot survey where a significant number of respondents were supported by external, often research-based funding. The spread of funding sources…

Preparing to Teach Field Research in Second Life

Preparing to Teach Field Research in Second Life. Edward Lee Lamoureux/Professor Beliveau NMC Regional Meeting San Antonio,TX November 8, 2006. Course Goals. Teach…

Virtual Bodies and Sport Activities: The case of the Avatars in Second Life Fitness Club

Virtual environments (VE) are virtual social spaces that provide powerful means for creating, activating and modifying virtual bodies—Avatars—without…

Learner Identity in Second Language Education

Learner Identity in Second Language Education

Designing effective spaces, tasks and metrics for communication in Second Life within the context of programming LEGO NXT Mindstorms™ robots

Science education is concerned with the meaningful pursuit of comprehension, knowledge and understanding of scientific concepts and processes. In Vygotskian social…
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